Monday, 21 May 2018
EXAM CONTENT : INDUSTRY ( SECTION B) MUSIC INDUSTRY
The key areas you must explore ( and explain specific examples related to all three artists) in the Industry questions in Section B are as follows :
USES OF DIGITAL TECHNOLOGY
Texts : e.g digital studio production , CD mastering and distribution
Marketing : e.g Music videos, online interviews, use of social media
Other content if relevant : e.g online reviews, blogs , audience feedback
LIVE EVENTS AND USE OF NON-DIGITAL TECHNOLOGY
to further explore a question on digital technology
e.g tours, festivals, live gigs, personal appearances , use of acoustic instruments, use of non-digital music production e.g vinyl records
ELEMENTS THAT CAUSE OR INFLUENCE THE PRODUCTION OF YOUR TEXTS
( The artists' work)
Everything ! e.g Ownership and record label /Budget /production values
Expectations of Genre
Artist background and industry profile e.g power, influence
Synergy with other media platforms e.g online, TV , film
Marketing techniques
Use of digital technology
Audience and fanbase / feedback
Regulation
MARKETING
e.g music videos , interviews, marketing campaigns, synergy with tv/film , use of social media, reviews etc.
USE OF SOCIAL MEDIA
e.g twitter , Instagram , facebook , specific campaigns and uses, links to success . marketing and artist profile.
ELEMENTS THAT MAKE UP THE SUCCESS OF THE ARTISTS
Specific examples of.....
Financial success
Creative success
Level of independence /influence
REGULATION OF THE MUSIC INDUSTRY AFFECTING THE ARTISTS
mostly self-regulated but you can refer to specific examples of...
Copyright
Censored / radio edit versions of songs
Legal/illegal downloads
BBFC regulation of music video content
IN THE EXAM YOU SHOULD EXPLORE THE KEY AREA IN THE QUESTION AND THEN EXPAND TO INCLUDE RELEVANT OTHER SECTIONS
e.g " Marketing is vitally important to the artist but also so is..."
Monday, 14 May 2018
EXAM QUESTION : AUDIENCES Section B ( TV INDUSTRY)
B1. 'The aim of a media text is to appeal to a variety of audiences.' How true is this
of your three main texts? [30]
Audiences = Television industry . Use a range of specific textual examples from specific episodes of your three case studies.
EXAM GUIDANCE
This question is open and some candidates may argue that their main texts do not appeal to a variety of audiences. Others may suggest that “appealing to” audiences is not the purpose of their texts. These approaches are valid and should be marked on merit.
The question is asking about the construction of the texts themselves – not only their marketing, although this may be considered.
Points should be supported by specific textual examples - reward on relevance and level of detail.
Stronger candidates will engage with the “how far” and the “variety of audiences” elements of the question. Candidates may define different audiences by referring to demographic and psychographic models. These should be used appropriately (e.g. Young and Rubicam’s Four Cs model is used in advertising, Gauntlett’s concept of Pick and Mix applies to magazines).
Candidates may refer to:
Audience definitions (by age, gender, ethnicity, psychographic grouping, e.g. VALs, Young and Rubicam, interest etc.)
Primary, secondary, tertiary, ironic audiences
When considering construction, points covered may include: purpose of text content mode of address and language narrative (including positioning) generic conventions and hybridity layout and design production values interactivity and gameplay use of star/celebrity and representation pricing and freebies fandom industrial context and platforms
Audiences = Television industry . Use a range of specific textual examples from specific episodes of your three case studies.
EXAM GUIDANCE
This question is open and some candidates may argue that their main texts do not appeal to a variety of audiences. Others may suggest that “appealing to” audiences is not the purpose of their texts. These approaches are valid and should be marked on merit.
The question is asking about the construction of the texts themselves – not only their marketing, although this may be considered.
Points should be supported by specific textual examples - reward on relevance and level of detail.
Stronger candidates will engage with the “how far” and the “variety of audiences” elements of the question. Candidates may define different audiences by referring to demographic and psychographic models. These should be used appropriately (e.g. Young and Rubicam’s Four Cs model is used in advertising, Gauntlett’s concept of Pick and Mix applies to magazines).
Candidates may refer to:
Audience definitions (by age, gender, ethnicity, psychographic grouping, e.g. VALs, Young and Rubicam, interest etc.)
Primary, secondary, tertiary, ironic audiences
When considering construction, points covered may include: purpose of text content mode of address and language narrative (including positioning) generic conventions and hybridity layout and design production values interactivity and gameplay use of star/celebrity and representation pricing and freebies fandom industrial context and platforms
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